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CS2 is not just aim. Wins start in the team's head.

SyncRound brings every teammate around one plan. Instead of complex explanations half the team doesn't get, everyone looks at the same round diagram and can act in sync — getting even more enjoyment from coordinated play.

Become the five people others talk about as «all in the zone»!

Before

Team communication in CS2 is chaos.

  • In freezetime it's hard to get a clear plan across quickly
  • Nobody wants to call
  • Calls simply don't reach the team
  • 90% of Faceit rounds are played «everyone for themselves»

After

With SyncRound, anyone can make a good call

  • In 15 seconds any player can build a clear round plan.
  • The whole team sees it on one screen right away.
  • You can take complex, working tactics — and they actually get executed instead of falling apart after the first call
Who it's for
  • Faceit players
    • Get the plan across fast — even in a short freezetime
    • The whole team sees one picture — no voice-chat chaos
    • Rounds stop falling apart into «everyone for themselves»
  • IGL
    • Communicate any idea quickly
    • The team sees the plan instantly
    • Use the Hub to expand your library and try new tactics
  • Teams
    • Convenient role-based tactic storage
    • Fast round reviews
    • Come back to schemes that already work
  • Streamers
    • Transparent mode over the game
    • Draw and explain on demos easily
    • Content looks clearer for viewers
What else is coming
  • Hub

    The Hub will fill with more ready-made, proven tactics

  • More maps

    Support for every map in the current map pool

  • Usability focus

    We'll simplify the UI so any round can be built in a couple of minutes

How SyncRound works

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